The tournament is split in two phases: Groupstage and Playoff.
Group phase: it will rely on sign-ups.
Playoff: Single-elimination bracket with all teams.
The ranking of the groupstage is decided in the following order:
Amount of wins
Amount of draws
Sum of round wins
In case of a complete tie a decider match may be played that way:
1 stopwatch, cointoss loser to remove first, map elimination till only one is left, loser of the cointos pick side. Map picking is made with the whole mappool.
The final ranking is decided by the playoff results
MATCHES AND SCORING
Matches will be played using latest version of RtCWpro on LAN with Msh100's magic box.
No weapon boosting.
No intentional blocking of spawns or doors with revives.
Each team has two pauses per round.
Scoreboard and console messages. Accept the console message to determine who won the round.
During playoff phase
Teams cannot draw, the following applies to a decider match played in case of a complete tie, with the score being 0-0/1-1/2-2:
The decider is one stopwatch round (AB)of the deciding map confirmed during the original coin toss.
The winner of a new coin toss will decide which side to start.
In the case of a double fullhold during the decider then play another BA round on the same map.
In the case of two double full holds, picking from the remaining pool is required. A new coin toss will begin with the winner eliminating from the remaining 4 maps.
mp_base (10 timelimit)
mp_ice (25/30 spawntime)
During the whole tournament
The maps are played by ABBA format.
Division 1 : During the group phase
During the playoff phase
Low seed eliminates first.
High seed eliminates second.
High seed picks first map, low seed picks side.
Low seed picks second map, high seed picks side.
Low seed eliminates map.
High seed eliminates map.
Last map is the decider
Players may only play for one team of his division.
Players must use a clan tag.
Players must not use an extremely long clan tag.
Players must use the name listed on the teams roster page.
Players must record demos and submit them if requested.
A team can play with a minimum of 5 players (I.E. 5v6).
Your team does not have the right to refuse match casting/streaming*. If a caster is available and you agreed beforehand, casters can jump in your comms. No Discord voice channel will be enforced to you.
SERVERS and crashes
All games should be played on the official LAN servers provided by admins.
If you have a problem with the assigned server for your match, please contact an admin.
If the admins decide you have purposely crashed the server this will result in the current stopwatch round being forfeited.
If there is a legitimate server crash, restart the current stopwatch half as needed.
EXPLOITS & EXTERNAL APPLICATIONS
Weapon boosting is forbidden. However, accidental/incidental boosting does occur and it is legal. However, if a team feels that an "accidental boost" was intentional, they may contact the admins who will review the case.
On mp_village, the documents ARE NOT allowed to be passed on through the gate located near allied bridge/spawn. Doing so results in a forfeit of the round.
One panzer per team at one time. Player who spawns with a panzer is the only one who can shoot the panzer. No panzer swapping is allowed.
On mp_beach, teleporting through the floor/sinking into the ground near the basement barracks is ILLEGAL. Using this tactic will result in an immediate round loss.
Document duplication glitch: In the rare event that the documents become duplicated on any map, you are NOT allowed to transmit the fake documents to complete the round. Doing so will result in an immediate round loss. Utilizing a pause as soon as this happens to straighten out the situation is highly recommended.
COMMON SENSE CLAUSE
All participants are expected to adhere to the highest standards of sportsmanship and ethical conduct. Examples of non-sportsmanlike behavior include, but are not limited to: Excessive use of profanity, insulting or rude behavior to anyone connected to the server, at any time. Failure to follow the instructions of a Referee or Tournament Official, publicly flaming or otherwise harassing, insulting, or excessively arguing with any person participating or connected to the tournament, in any forum or venue whatsoever, where the subject of the exchange is related to the activities of the tournament itself or derogatory comments about the sponsors of Tavern Rush LAN, or their products and services, will not be tolerated and are grounds for removal from the tournament.
The admins reserve the right to modify the following rules as necessary. Teams should check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Rules are marked with an update date and we provide a log of changes to assist in this capacity (see below). These rules are guidelines by which this group of tournaments operate to ensure a fun and even playing field for all teams. At all times, these rules are subject to interpretation by admins. While our event strives to provide the most comprehensive rules possible, not every scenario can be anticipated. Those matters are left to admin discretion based on the spirit of these rules and the situation at hand. Remember, this is just a game and good sportsmanship should be displayed at all times throughout the event. By participation in this event, all players on a roster agree to all rules above.
2022-10-17 - By Graecos
- Removing the groupe stage part of the format section, it was specific to Tavern Rush 2022 in Ghent.
2022-04-22 - by Graecos
- Removing the ref rule, only admin will manage games.
- Adding the Head-to-head rule to the groupstage ranking rules.
2022-04-13 - by Graecos
- Removal of the stream delay (due to Barvatar projector & big tv)
- Replaced the knife fight with cointoss
- Adapting the way to rank teams in groupstage
2022-04-05 - Draft by Graecos
2021-08-10 - Created Rules.